
Either remove all the lights or use mat_fullbright 1 in game. GPU Detection The game may revert to using a lower DirectX level, and lower video settings, if it fails to properly detect. Most players should only need to use the launch options once. mat_fullbright 0 If the lighting problem returns every time you restart the game, permanently use the set of launch options described in the Quick Fix above. Then I made a new map with just a box and in the middle one normal 'light' entity. I can't seem to turn it off, even when I go to sv_cheats 1. Ok so yesterday as I was working on my map I tried to run some tests with lighting, but when I run the map via Hammer, the lighting didn't show up, since mat_fullbright is on 1.
This subreddit is meant for everything around the mapping tool Hammer. 4:06pm Yea, you probably have a hole or something somewhere that. mat_luxels Display luxels on all brush surfaces and props with prop lightmaps If you had the game and open with the map on mat_fullbright 1 before you added a light source, all you half to do turn it off. mat_fullbright 2 Replaces all albedos with a grey tone, leaving just lighting information.